TVER - Trademark Details
Status: 604 - Abandoned - After Inter-Partes Decision
Image for trademark with serial number 88648841
Serial Number
88648841
Word Mark
TVER
Status
604 - Abandoned - After Inter-Partes Decision
Status Date
2021-09-30
Filing Date
2019-10-10
Mark Drawing
4000 - Standard character mark Typeset
Published for Opposition Date
2021-05-04
Law Office Assigned Location Code
M70
Employee Name
LAWRENCE, SUSAN KASTRI
Statements
Goods and Services
Entertainment services in the nature of ongoing IPTV (Internet Protocol Television) television programming segments in the field of personal relationships featuring peer-to-peer coaching with registered users as participants; Entertainment services, namely, providing ongoing Internet Protocol Television (IPTV) in the field of entertainment related content via a global computer network; Providing online interactive entertainment in the nature of ongoing television shows and movies featuring comedy, drama, variety, reality, music, satire, social commentary, theatrical performance, and inspiring user stories; Providing a web-based system and online portal for users to participate in online television news shows, talk shows, and interactive video forums featuring reporting, commentary, discussion, feedback, and public opinion in the field of news and current events; Entertainment, information, news, and peer-to-peer commentary in the nature of live user-generated feeds in the field of current events, pop culture, music news, sports, games, movies, comedy and drama provided via the Internet, smart televisions, tablets, smart cameras, artificial intelligence assistants, and smartphones; Educational services, namely, providing online virtual classrooms in the nature of online courses of instruction in the field of television show production and development, media technology, entrepreneurship, mobile audiovisual production techniques, and computer software development; Providing a web portal featuring information regarding online and televised content in the nature of bonus materials and interactive features related to streaming television shows; Entertainment and educational services, namely, providing workshops, and panel discussions, and ongoing television shows, and webisodes, which may feature video, voice, text, photos, live streams, illustrations, animations, or hypertext, all in the field of public interest concerning issues of media, namely, media production, participation, monetization, education, and technology; Entertainment and educational services, namely, providing online computer games featuring video, voice, text, photos, live streams, illustrations, animations, or hypertext, all in the field of public interest concerning media production, participation, monetization, education, and technology; Providing information and instruction regarding educational opportunities in the streaming television industry; Entertainment services, namely, providing training and coaching in the field of music, video television and film concept, script and show development; Providing a web-based system and online portal for multimedia production services, namely, for multiple users to jointly produce multimedia collaborations and streaming television content; Entertainment services, namely, organizing community multimedia creator events for the production and exhibition of multimedia content; Entertainment providing virtual environments in which users can perform in shows in real-time via their smartphone or webcam for recreational, leisure or entertainment purposes; Providing a website that features user-generated audiovisual content in the field of multimedia entertainment information; Educational services, namely, providing instruction for multimedia creators regarding the monetization of digital assets; Providing non-downloadable instructional videos in the field of entertainment, and other user interests, namely, television production, game design and development, digital asset creation, collaborative filmmaking, smart contracts, and digital media production; Education and entertainment services, namely, providing performing arts training, namely, training in public speaking, storytelling, podcasting, theater training, singing, acting, and providing information regarding musical and theater performance opportunities; Educational services, namely, conducting classes, workshops, seminars, webinars, and conferences in the field of mobile recording studio and music production services; Providing non-downloadable online videos featuring instruction and mentoring regarding the media industry; Educational and entertainment services, namely, providing educational speakers for webcasts, conventions, live and televised events in the field of personal creativity, entrepreneurship, business development, digital asset management, and intellectual property; Educational and entertainment services, namely, providing continuing entertaining educational television shows and online non-downloadable games via the Internet, smart televisions, intelligent digital assistants, and smartphones; Educational and entertainment services for registered users, namely, providing virtual interactive studios, in the nature of virtual environments in which users can interact for the production of virtual television shows featuring professional performances in the areas of music, dance, acting, singing, writing, creating, directing, producing, reporting, public speaking, sportscasting, e-sports, and competitive gaming; Entertainment services, namely, ongoing educational multiplayer game shows in the fields of professional performance, music, dance, acting, singing, writing, creating, directing, producing, reporting, public speaking, sportscasting, esports, and competitive gaming; Educational services, namely, providing non-downloadable live webinars and instruction videos in the fields of professional performance, music, dance, acting, singing, writing, creating, directing, producing, reporting, public speaking, sportscasting, e-sports, and competitive gaming; Providing a web-based system and online portal for customers to participate in online gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; Entertainment services, namely, non-downloadable online computer games, online computer games featuring e-sports games, non-downloadable online videos featuring fantasy sports, e-sports, e-sports betting services, and ongoing television series featuring fantasy sports and e-sports leagues via mobile phones, smart televisions, portable digital devices, digital assistants, wireless networks, virtual environments, and the Internet; Gaming services in the nature of conducting online computer and video game tournaments; Providing information related to sports betting; Organizing, arranging, and conducting sports betting and gambling tournaments, competitions and contests; Production and distribution of ongoing television shows featuring registered users as players, referees, sportscasters, reporters, cheerleaders, fans, commentators, and participants in video games, gameshows, and electronic sports tournaments; Betting services; Wagering and gambling services; Lottery services; Educational services, namely, providing live training programs in the field of e-sports, sports, athletics, and fitness; Entertainment and educational services, namely, conducting online and telephonic instruction and courses, and instructional programs, all in the fields of television production, filmmaking, digital media production, and music engineering; Entertainment and educational services, namely, continuous television show series, ongoing special variety shows, ongoing television award shows, ongoing radio shows featuring live interviews, ongoing television talk shows, interactive videos, and instructional programs, all in the fields of television production, filmmaking, digital media production, and music engineering; Entertainment and education services in the nature of development, creation, production, distribution, and post-production of television shows, movies, and multimedia entertainment content; Education services, namely, providing courses and online interactive audiovisual classes in the field of entertainment, regarding professions in the entertainment industry; Providing educational services, namely, live training programs in the performing arts; Entertainment services, namely, continuing television shows and movies in the field of comedy, drama, news, current events, reality, variety, true crime, science, business, travel, food, health, technology, fashion, music, treasure game hunts, celebrity interviews, talk shows, game shows, and award shows in which users can participate; Entertainment services, namely, the provision of continuing movies and television shows featuring live performances of individuals; Entertainment services, namely, live, televised and movie appearances by amateur, semi-professional, and professional entertainers, and the general public; Entertainment services, namely, contest and incentive award programs designed to reward program participants who engage in live debate television shows and live debate streaming television shows on a wide variety of topics; Interactive entertainment services, namely, providing movie theaters featuring a virtual cinema experience; Entertainment services, namely, providing online virtual environments that allow users to perform in virtual movies, scenescapes, and virtual environments; Interactive entertainment services, namely, providing movie showing featuring a web-based virtual movie experience featuring the user as a character in a movie; Entertainment services, namely, live, televised and movie appearances by registered users as entertainers being professional entertainers, actors, hosts, speakers, comedians, singers, rappers, DJs, dancers, artists, models, athletes, influencers, gamers, and musicians via the Internet, television, and smart devices; Entertainment services, namely, the provision of continuing television segments featuring news, news reporting, entertainment news and reviews, comedy, and commentary, provided by users via the Internet, smartphones, smart televisions, and digital assistants; Entertainment services, namely, providing live theater, narrative and vocal performance entertainment by performers via social media; Entertainment services, namely, providing live entertainment by musical acts, namely, live musical performances via the Internet; Entertainment, namely, provision of interactive cinema facilities featuring live screen performances by audience members in the nature of immersive cinema; Entertainment services, namely, live performances and narration performed by actors via a mobile device and viewed on a big screen; Entertainment services, namely, live appearances by celebrities, namely, professional actors, singers, announcers, commentators, reporters, artists, content creators, musicians, dancers, electronic gamers, critics, and talk show hosts, via mobile phones, tablets, cameras, webcams, 3D projectors, voice-activated speakers, smart devices and digital assistants; Entertainment services, namely, providing temporary use of nondownloadable interactive games, and providing continuous movies and television shows featuring dramatic role-play, improvisational comedy, action adventure, and narrative storytelling; Provision of online educational computer games via mobile or computer networks; Entertainment services, namely, organization of game competitions featuring amateur and professional gamers competing in e-sports tournaments; Providing ongoing television programs featuring interactive participation via real-time text, instant messaging, live chat, peer-to-peer networking, and live video streams over the Internet, smart television, voice-controlled digital assistants, and smart mobile devices; Direction of making movies or television segments, namely, film and television directing; Entertainment services in the nature of live performances by musical, comedic and dramatic performers; Entertainment services, namely, providing online user reviews, feedback and ratings of movies, music, games, television shows, and dramatic performances; Providing an online searchable database in the field of entertainment featuring movie and television producers, performers, content creators, movie production crews, collaborators, gaming players, and online gamers; Providing a web site featuring a searchable database of information in the area of digital media assets, digital tokens and blockchain-based entertainment information for multimedia creators; Entertainment services, namely, providing a searchable online database featuring contextual multimedia content for video games through which people locate information about video game tournaments, events, and competitions specific to their interests in the video game field; Virtual reality game services provided online via telecommunications networks and the Internet for use on mobile phones, smart televisions, smart 3D projectors and sensors; Organizing and conducting of special events for social entertainment purposes in the nature of live immersive movie events; Organizing and conducting of competitions in the nature of live award shows in the field of acting awards, producing awards, and interactive entertainment competitions in the nature of interactive online computer game tournaments; Conducting talent competitions, namely, singing, dancing, acting, music, science, athletics, storytelling, skill-based and intellectual competitions; Education services, namely, providing hands-on opportunities for individuals in the entertainment industry in the field of augmented reality (AR) media technology, through live, broadcast, and online classes, lectures, workshops, training and curriculum development; Arranging personal appearances by internet personalities, providing fan clubs, providing fan fests in the nature of providing interactive fan experiences relating to professional sports and entertainment personalities, providing an interactive fan zone with entertainment displays featuring information regarding specific celebrities and performers, and arranging and conducting special events in the nature of television watch groups in the entertainment field for social entertainment purposes; Entertainment services, namely, providing online, non-downloadable graphics in the nature of virtual avatars for use in virtual environments created for entertainment purposes; Entertainment in the nature of live musical, comedic, modeling, reporting, and acting performances by individuals and groups within musical, variety, news, reality, dramatic, comedic, talk shows, gameshows, sports, fashion and award shows; Entertainment services, namely, conducting alternate reality games via the internet, and providing virtual and augmented reality games featuring entertainment-based content, and interactive media experiences via the internet, for use in connection with wearable devices, smart televisions, 3D projectors, artificial intelligence robots and digital assistants, and mobile devices; Augmented reality video production, and video production services, namely, virtual video and video game production; Television programming and television show production; Television programming for streaming services; Entertainment services, namely, production and distribution of ongoing television programs in the field of general interest programs for streaming; Media studio services, namely, recording studio services, television studio services, and movie studio services; Television and digital media studios, namely, production of television programs and digital videos featuring video, audio, virtual reality, motion graphics and animation; Television studio services, namely, video production studio services, and special effects studio services; Internet television studio services, namely, entertainment in the nature of ongoing Internet Protocol Television (IPTV) television programming segments in the field of user-generated commentary and reports on social issues; Multimedia entertainment software production services; Arranging, organizing, conducting, and hosting social entertainment events; Educational and entertainment services, namely, continuing programs about entrepreneurship accessible by means of web-based applications, mobile phone applications, and smart television applications; Educational and entertainment services, namely, providing continuing interactive webisodes on general topics of public interest via a global computer network; Providing education courses in the field of multimedia entertainment content offered through online, non-downloadable videos and instructor assistance, either by a real person or via artificial intelligence; Educational services, namely, providing training and instruction in the field of digital multimedia production via webcasts, podcasts, and webisodes; Entertainment services, namely, organization of electronic game competitions; Entertainment services, namely, storytelling; Conducting live performances in the nature of live performances by a theatrical group; Road shows in the nature of live performances by a comedic group, live stage performances in the nature of plays, circuses, dance performances, theatrical performances, and live music concerts featuring audience participation in such events; Organizing community festivals featuring video art exhibitions; Education services, namely, vocational instruction, mentoring, and tutoring in the field of producing, directing, scriptwriting, editing, curating, and music scoring for television and movies; Entertainment services, namely, ongoing online television shows in the field of humanitarian issues and documentaries featuring hyperlinks to websites of charity events related to show content, and provision of information regarding online television shows; Provision of non-downloadable movies and television programs via a video-on-demand service; Entertainment services, namely, incentive awards programs designed to reward excellence in the field of media production and media technology, for those who demonstrate creativity, originality, and professionalism; Providing educational courses and coaching in the field of future trends in television production and the entertainment industry, for the purpose of training users to become professionals in the television industry utilizing educational television shows and videos
Classification Information
International Class
041 - Education; providing of training; entertainment; sporting and cultural activities. - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes
100, 101, 107
Class Status Code
8 - Abandoned
Class Status Date
2021-09-30
Primary Code
041
Correspondences
Name
JODI HONER
Address
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Trademark Events
Event DateEvent Description
2019-10-14NEW APPLICATION ENTERED IN TRAM
2019-10-16NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM
2020-01-09ASSIGNED TO EXAMINER
2020-01-24NON-FINAL ACTION WRITTEN
2020-01-24NON-FINAL ACTION E-MAILED
2020-01-24NOTIFICATION OF NON-FINAL ACTION E-MAILED
2020-07-24TEAS RESPONSE TO OFFICE ACTION RECEIVED
2020-08-12ASSIGNED TO LIE
2020-08-17CORRESPONDENCE RECEIVED IN LAW OFFICE
2020-08-17TEAS/EMAIL CORRESPONDENCE ENTERED
2020-09-28FINAL REFUSAL WRITTEN
2020-09-28FINAL REFUSAL E-MAILED
2020-09-28NOTIFICATION OF FINAL REFUSAL EMAILED
2021-03-28TEAS REQUEST FOR RECONSIDERATION RECEIVED
2021-03-28CORRESPONDENCE RECEIVED IN LAW OFFICE
2021-03-29TEAS/EMAIL CORRESPONDENCE ENTERED
2021-03-31APPROVED FOR PUB - PRINCIPAL REGISTER
2021-04-14NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
2021-05-04PUBLISHED FOR OPPOSITION
2021-05-04OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
2021-06-01OPPOSITION PAPERS RECEIVED AT TTAB
2021-06-01OPPOSITION INSTITUTED NO. 999999
2021-09-30OPPOSITION DISMISSED NO. 999999
2021-09-30OPPOSITION TERMINATED NO. 999999
2021-09-30ABANDONMENT - AFTER INTER PARTES DECISION
2021-09-30ABANDONMENT NOTICE E-MAILED - INTER PARTES DECISION